The game: a didactic strategy to strengthen the reading process
65
Maira Esther Arrieta Mier
Juana Judith Mieles Palacín
Gustavo Adolfo González Roys
Revista Criterios - 30 (1) January-Juny 2023 Rev. Criterios - pp. 65-81
ISSN: 0121-8670, ISSN Electrónico: 2256-1161
https://doi.org/10.31948/rev.criterios
Universidad Mariana, San Juan de Pasto, Nariño, Colombia.
The game: a didactic strategy to
strengthen the reading process
Maira Esther Arrieta Mier
1
Juana Judith Mieles Palacín
2
Gustavo Adolfo González Roys
3
To reference this article / Cómo citar este artículo / Para citar
este artigo: Arrieta-Mier, M. E., Mieles-Palacín, J. J., & González-Roys,
G. A. (2023). The game: a didactic strategy to strengthen the reading
process. Revista Criterios, 30(1), 65-81. https://doi.org/10.31948/
rev.criterios/30.1-art4
Reception date: April 23, 2022
Review date: July 01, 2022
Approval date: October 30, 2022
Abstract
The reading process is multiple since within it complex thinking skills underlie
and, through this process, we can have a more critical and reective look at
the world around us. It is also clear that it is necessary to seek strategies that
contribute to strengthening the reading process in students. In this article, the
game is addressed in dierent reading situations, and how it can be established
as a very important didactic strategy to strengthen the process. In addition, the
article gives an account of how various authors have signicantly investigated
playfulness and its incidence in reading processes. The results showed an
improvement in this process of the students, in terms of the literal comprehension
of texts at dierent levels. It was concluded that the playful activities managed
to capture their interest and improve concentration when reading or interpreting
questions related to the texts.
Keywords: strategy; reading; game; strengthening; didactic; process.
1
Master in Pedagogy. Teacher at Eduardo Suárez Orcasita Educational Institution, Valledupar, Cesar, Colombia. Email: mairaes.arrieta@
umariana.edu.co
2
Master in Pedagogy. Teacher at Vírgen del Carmen Educational Institution, La Mesa, Valledupar, Cesar, Colombia. Email: jmieles@
umariana.edu.co
3
Master in Research and Development Management. Teacher at Universidad Popular del Cesar, Valledupar, Cesar, Colombia. Email:
ggonzalezr@umariana.edu.co
This article is the result of the research entitled: The game in reading situations: a didactic strategy to strengthen the reading process
in 5-2 students of the Eduardo Suárez Orcasita Educational Institution of Valledupar, Cesar, developed from April 1, 2020 to November
30, 2021 in the municipality of Valledupar, department of Cesar, Colombia.
The game: a didactic strategy to strengthen the reading process
66
Maira Esther Arrieta Mier
Juana Judith Mieles Palacín
Gustavo Adolfo González Roys
Revista Criterios - 30 (1) January-Juny 2023 Rev. Criterios - pp. 65-81
ISSN: 0121-8670, ISSN Electrónico: 2256-1161
https://doi.org/10.31948/rev.criterios
Universidad Mariana, San Juan de Pasto, Nariño, Colombia.
El juego: una estrategia didáctica para
fortalecer el proceso lector
Resumen
El proceso lector es múltiple; dentro de él subyacen habilidades complejas del
pensamiento y, a través del mismo, se puede tener una mirada más crítica y
reexiva del mundo que nos rodea. Es claro también que, se hace necesario
buscar estrategias que contribuyan al fortalecimiento del proceso lector en los
estudiantes. En este artículo se aborda el juego en diferentes situaciones de lectura
y cómo éste se puede establecer como estrategia didáctica de gran importancia
para fortalecer el proceso lector. Además, da cuenta de cómo diversos autores
han investigado de forma signicativa la lúdica y su incidencia en los procesos
lectores. Los resultados evidenciaron una mejora en el proceso lector de los
estudiantes en cuanto a la comprensión literal de textos en los diferentes niveles.
Se concluyó que, las actividades lúdicas lograron captar su interés y mejorar la
concentración al leer o interpretar interrogantes relacionados con los textos.
Palabras clave: estrategia; lectura; juego; fortalecimiento; didáctica; proceso.
O jogo: uma estratégia didática para
fortalecer o processo de leitura
Resumo
O processo de leitura é múltiplo, pois nele estão subjacentes habilidades complexas
de pensamento e, por meio desse processo, podemos ter um olhar mais crítico e
reexivo sobre o mundo que nos cerca. Fica claro também que é preciso buscar
estratégias que contribuam para fortalecer o processo de leitura nos alunos.
Neste artigo, o jogo é abordado em diferentes situações de leitura, e como
ele pode ser estabelecido como uma estratégia didática de grande importância
para fortalecer o processo de leitura. Além disso, o artigo dá conta de como
diversos autores têm investigado signicativamente o lúdico e sua incidência nos
processos de leitura. Os resultados mostraram uma melhora nesse processo dos
alunos quanto à compreensão literal de textos em diferentes níveis. Concluiu-
se que as atividades lúdicas conseguiram captar o interesse deles e melhorar a
concentração ao ler ou interpretar questões relacionadas aos textos.
Palavras-chave: estratégia; leitura; jogo; fortalecimento; didática; processo.
The game: a didactic strategy to strengthen the reading process
67
Maira Esther Arrieta Mier
Juana Judith Mieles Palacín
Gustavo Adolfo González Roys
Revista Criterios - 30 (1) January-Juny 2023 Rev. Criterios - pp. 65-81
ISSN: 0121-8670, ISSN Electrónico: 2256-1161
https://doi.org/10.31948/rev.criterios
Universidad Mariana, San Juan de Pasto, Nariño, Colombia.
Introduction
Reading has been conceived, over the years,
as a complex activity in which each human
being can nd a way to interpret, understand
and observe in depth the world around them,
in a creative and transforming way; for this
reason, it is important that each young person
nds in the reading process, a way to critically
and reexively understand their environment,
stimulating in this way, the mental abilities to
analyze, comparing, classifying, identifying,
among others.
Through the direct observation technique,
during the Spanish Language, Social, and
Natural classes, among others, it was noted
that the students in class 5-2 of the Eduardo
Suárez Orcasita educational institution are
very prone to not reading comprehensible or
attentive ways to the texts, having diculty
reading the paragraphs or the instructions,
which means that the teacher must explain to
them what they have to do in each activity. In
the same way, when facing dierent types of
readings, it is dicult for them to understand
them, generating a lack of interest that could
have repercussions on their reading habits, thus
aecting the reading encoding and decoding
process. The purpose of the observation was
to identify the shortcomings presented by the
students, nding the little taste for reading and
their little understanding when they carry out
this action.
At this point, it can be mentioned that students
require a didactic strategy capable of arousing
interest in the comprehension and interpretation
of texts, highlighting linguistic cognitive skills,
thus determining the semantic and, at the
same time, syntactic information developed in a
good reading. Therefore, the research question
arises: How to strengthen the reading process
using the game as a didactic strategy in students
in class 5-2? Likewise, other questions or sub-
questions were addressed; to respond, the
main objective was to strengthen the reading
process using the game as a didactic strategy in
reading situations. And, as specic objectives, to
identify the reading situations with the didactic
strategy of the game and to analyze the reading
development through the game.
The study arises through the observations
made in the daily work and in the teaching
practice of the researcher, a scenario in which,
developing the methodological mechanism,
she was able to demonstrate little interest on
the part of the students when carrying out the
reading activities. Taking into account these
considerations, it was necessary to propose
an investigation that would promote the taste
and good habits for reading comprehensively
and that, at the same time, would become a
tool to develop the formation of criteria and
communication skills in students in regarding
the interpretation and comprehension of
dierent types of texts.
The research was determined within the
constructivist paradigm, being its main
exponents Jean Piaget and Vygotsky, whose
contributions, terms, and concepts about
the subject have inuenced psychology
and education, particularly in elds such as
perception, learning, and personality. It is
clear that, when there are social interactions,
there is an approach to reality, depending on
the assertive relationship between researcher
and research subject, from which accurate and
coherent data is extracted to that reality. The
method is qualitative in nature because this
project was based on practical experiences
inside the classroom, where the techniques and
instruments used were aimed at the human
and emotional parts of each of the subjects.
Pedagogical Action Research (PAR) was used
since this reective method involves a constant
analysis of the educational task, where the
improvement of the quality of the teaching-
learning process is sought.
For the conguration of this study, a background
review was made of books, graduate works
and articles on strategies to improve reading,
strategies, and learning techniques through
play and games as a didactic strategy, resulting
in a large number of authors and publications
The game: a didactic strategy to strengthen the reading process
68
Maira Esther Arrieta Mier
Juana Judith Mieles Palacín
Gustavo Adolfo González Roys
Revista Criterios - 30 (1) January-Juny 2023 Rev. Criterios - pp. 65-81
ISSN: 0121-8670, ISSN Electrónico: 2256-1161
https://doi.org/10.31948/rev.criterios
Universidad Mariana, San Juan de Pasto, Nariño, Colombia.
dedicated to the subject. After the review,
the following authors and publications can be
highlighted:
At the international level, Minerva-Torres (2007)
in Venezuela, who conducted research on the
play as a learning strategy in the classroom
and arms its importance in the integral
development of children in terms of their
education, stands out. The general objective
was to know what strategies teachers use to
facilitate learning. The work methodology was
to conduct interviews with students about their
tastes and favorite games. The author bets
on a signicant practice, where the game that
has accompanied the lives of boys and girls
since ancient times, becomes a fundamental
piece in their school process, to strengthen
their knowledge. The study, of a descriptive
type, was carried out with the help of direct
interviews with teachers and students, using
the strategy as a fundamental axis. Its most
important result was that, through distraction,
more dynamism and creativity can be brought
to the classes, helping at the same time to
improve the academic processes that contribute
to remedying weaknesses shown in dierent
aspects of education. Because of its richness
in contributions to entertainment as a didactic
strategy, this study contributes signicantly
to the present study, because it substantially
supports the theoretical framework.
At the international level, Aquino and Sánchez
(1999) in Mexico City, oer some reections on
play and creativity from a constructivist point of
view. They dene play based on ideas proposed
by scholars on the subject, its characteristics,
and the stages it goes through, focused
especially from a Piagetian perspective. They
consider that children’s play is valuable for
the development of creativity and for better
learning. The analytical research shows how
the child who has had more opportunities to
be creative in play has greater possibilities of
solving the problems, unknowns, and challenges
that each situation poses. The nature of this
study helped to build the theoretical framework
of this research, as well as to establish a
comparison with the results.
Play is part of the daily life of children; playing,
they spend their time between their fantasy,
their fun, and their reality. As this activity is
important for the human being, studies have
shown that it can be involved to strengthen
reading in them and thus, little by little, discover
a wonderful world that opens the doors to an
unknown and interesting world.
On the other hand, the research called Strategies
to promote the pleasure and habit of reading
in the rst cycle, developed by Valencia and
Osorio (2011) at the Robert F. Kennedy School
in Bogotá, highlighted the importance of games
as one of the main teaching and learning tools
for encouraging reading, showing the dynamics
of the game with shared reading, through
dierent activities. The object of study focused
on the search for and application of didactic
strategies compiled in workshops that had the
purpose of facilitating the promotion of reading
from a perspective where children were the true
protagonists of learning. It is understood that,
for the authors, it was fundamental to make
a signicant approach to language and for the
students to have fun reading, taking reading
as something habitual in their lives and not as
something imposed or uncomfortable. For all of
the above reasons, this study was key because
it supported the construction and consolidation
of strategies to foster a taste for and interest
in reading.
At the national level, the research of Baquero
(2018) stands out, who presented a didactic
design to potentiate reading comprehension
through dramatic play, in which the work is
proposed from dramatic play workshops, where
students of the institution Rafael Valle Meza
of Valledupar, Cesar, represented through the
characterization of characters, role plays and
theatrical plays, the process of comprehension
of narrative texts. The study had a qualitative
approach, to improve the teaching practice
and analyze it from the context and its actors;
The game: a didactic strategy to strengthen the reading process
69
Maira Esther Arrieta Mier
Juana Judith Mieles Palacín
Gustavo Adolfo González Roys
Revista Criterios - 30 (1) January-Juny 2023 Rev. Criterios - pp. 65-81
ISSN: 0121-8670, ISSN Electrónico: 2256-1161
https://doi.org/10.31948/rev.criterios
Universidad Mariana, San Juan de Pasto, Nariño, Colombia.
for this reason, the reality of the context was
analyzed at the headquarters, and solutions
coherent with the students’ needs were
proposed, taking into account signicant
details. For this purpose, instruments such as
interviews, surveys, participant observation,
and eld diaries, among others, were used.
The author concludes that the game strategy
becomes an excellent didactic option to favor
reading needs, indispensable in all learning
processes, promoting collaborative work, linking
the context to the classroom, and leaving aside
linear classes. This leads her to arm that the
game, through drama, became a facilitating
process that signicantly and dynamically
increased the students’ reading levels. Because
of its richness in contributions to the game
as a didactic strategy, this study serves as a
fundamental piece for the present study, because
it supports both the theoretical framework and
the comparison of analysis results.
At the national level, the research of Bucheli
et al. (2015) is appreciated, through which
valid instruments were sought that allowed to
evaluate in a dierent way the level of reading
comprehension in students. This work was
carried out to promote and improve the reading
comprehension of sixth-grade students of the
INEM educational institution of Pasto, taking
into account the theoretical concepts of some
authors to try to solve the problem posed. For
this, they applied didactic workshops to check
the problem and to advance in the same, as well
as the execution of dierent games that helped
in the achievement of the proposed objectives.
Thus, they observed that the game, as a didactic
strategy, can contribute to improving reading
comprehension, oering the possibility of
promoting positive attitudes towards reading. It
is evident, then, the importance of this study in
the present research, since it is an essential part
of the development of the problem statement
and strategies to promote reading.
All these studies show that the child should be
presented with dierent alternatives that lead
him/her to be part of the wonderful world of
reading so that he/she can broaden his/her
panorama.
The research Development of reading activity
based on playful experiences, by Castañeda
and Rosado (2016) states that games oer
the student the possibility of becoming an
active being, practicing the language in real
situations, being creative with the language,
and feeling comfortable and enriching
environment that gives him/her condence to
express him/herself. The study was of a cross-
sectional descriptive type, to determine the
reading habits of sixth-grade students of the
Joaquín Ochoa institution, in a universe of 34
students. The concept of learning strategy is
dened as the planning that teachers must
constantly carry out, to provide students with a
clear explanation at the time of teaching their
classes. Thus, as Guerrero (2019) mentions:
It is important that teachers promote the
use of learning strategies in students,
supported by direct teaching and modeling;
likewise, promoting the use of learning
strategies in students favors self-regulation,
metacognition, self-evaluation, autonomy,
and continuous reection (para. 6).
Thus, through these playful activities, the
students of the Joaquín Ochoa Maestre
Educational Institution in the city of Valledupar,
improved their reading habits, developing their
learning with the procedures adopted by the
teacher, achieving strategic, independent, and
eective learning, which demonstrates the
importance of this type of strategies for the
strengthening of learning.
Among the great variety of studies and
research related to the game as a knowledge
strategy to improve reading levels, we can
mention Santiesteban and Velázquez (2012),
who state that “the teaching of reading and its
comprehension occupies a preponderant place
within the curricula, as it is the basis of the rest
of the subjects” (p. 104); likewise, they state the
The game: a didactic strategy to strengthen the reading process
70
Maira Esther Arrieta Mier
Juana Judith Mieles Palacín
Gustavo Adolfo González Roys
Revista Criterios - 30 (1) January-Juny 2023 Rev. Criterios - pp. 65-81
ISSN: 0121-8670, ISSN Electrónico: 2256-1161
https://doi.org/10.31948/rev.criterios
Universidad Mariana, San Juan de Pasto, Nariño, Colombia.
importance of reading in all subjects and in the life of each individual; therefore, the game strategy
adopted for the research, helped greatly for the development of the study, since it complemented
previous research, providing a new analysis and results that helped to improve the reading process
of children in terms of interpretation and understanding of dierent types of texts; at the same time,
this will contribute to future studies related to the topic.
Methodology
A detailed description is given of the methodological design that was carried out to gather the
necessary and sucient information for the resolution of the problem to be addressed, as well as
the objectives set. Considering its nature and the fundamental principles of its purpose, it can be
stated that it is framed in the constructivist paradigm, as Guba and Lincoln (2002) refer: “Its form
and content depend on the individuals or groups that sustain those constructions” (p. 113). Thus,
the researcher will consider these constructions, not as absolute truths, but as alterable, as the
information modies certain realities and, at the same time, the underlying reality alters the report
collected.
To determine the method used in this research, the following considerations were taken into
account:
1. The teacher-researcher was an observer and, also, a guide of the process that took place in
the classroom.
2. The students were research subjects and active participants in the development of the
activities proposed in the implementation of this research.
Therefore, it can be armed that the method used was PAR, “seen as a practical inquiry carried
out by teachers, in a collaborative manner, with the purpose of improving their educational practice
through cycles of action and reection” (Latorre, 2005, p. 24).
The method of this research, on the other hand, is framed in the qualitative line. Hernández et
al. (2014) argue that “qualitative studies can develop questions and hypotheses before, during
or after data collection and analysis” (p. 9). Under this foundation, the exibility of the research
questions and the path that leads to the resolution of its objectives is projected.
The game: a didactic strategy to strengthen the reading process
71
Maira Esther Arrieta Mier
Juana Judith Mieles Palacín
Gustavo Adolfo González Roys
Revista Criterios - 30 (1) January-Juny 2023 Rev. Criterios - pp. 65-81
ISSN: 0121-8670, ISSN Electrónico: 2256-1161
https://doi.org/10.31948/rev.criterios
Universidad Mariana, San Juan de Pasto, Nariño, Colombia.
Figure 1
Graphic representation of the methodological design
Source: Hernández et al. (2014)
As far as the unit of analysis, the present research took the students of the main branch of the
Eduardo Suárez Orcasita Educational Institution, to strengthen the skills of the reading process and
to be able to develop with them the necessary didactic strategies for strengthening these skills,
giving a greater and timely solution to the research problem. Based on the qualitative criteria, the
work unit was selected: out of a class of 35 students, 15 students were selected as a sample, due
to the health contingency of COVID-19, taking into account those students whose parents decided
that they could attend in person in an alternating mode.
Within the framework of the research, it was necessary to have dierent strategies for collecting
information, in the midst of the interaction with the unit of analysis and the work unit. Given the
qualitative nature, we worked with the technique of participant observation and, as an instrument,
the eld diary; these show a deeper look at the dierent visions of each of the participants indicated
in the work and analysis units. Self-assessment and didactic sequence instruments were also used.
Throughout the process, there were three stages that are directly related to each of the specic
objectives, as shown below:
The game: a didactic strategy to strengthen the reading process
72
Maira Esther Arrieta Mier
Juana Judith Mieles Palacín
Gustavo Adolfo González Roys
Revista Criterios - 30 (1) January-Juny 2023 Rev. Criterios - pp. 65-81
ISSN: 0121-8670, ISSN Electrónico: 2256-1161
https://doi.org/10.31948/rev.criterios
Universidad Mariana, San Juan de Pasto, Nariño, Colombia.
Table 1
Stages of the research
Stages (Colmenares, 2012) Actions
Detection and diagnosis of the research
problem.
Discovering the subject matter
Classroom diagnosis, direct observation of weaknesses
in the reading process.
Research questions
Background review
Denition of the research topic.
Construction of action and execution
plans
Design of research instruments: eld diary, self-
evaluation, and didactic sequence.
Work guides and design of materials for the implementation
of the games.
Permanent reection of those involved
in the research (Evaluation of the
action).
Collection and Data organization
Data analysis
Interpretation
Partial conclusions of the research
To achieve the proposed objectives, it was necessary to organize the research by stages, each one
aiming at a specic objective, as well as to use a technique and an instrument, as shown below:
Table 2
Stages, techniques, and instruments of gathering information
Stages, techniques, and instruments of gathering information
Stage Specic Objective Techniques Instruments Participants
1
Identify reading
situations with the
didactic strategy of the
game
Participant
Observation
Initial Self-
assessment
(diagnosis)
Didactic
sequence
Students of class 5-2
The game: a didactic strategy to strengthen the reading process
73
Maira Esther Arrieta Mier
Juana Judith Mieles Palacín
Gustavo Adolfo González Roys
Revista Criterios - 30 (1) January-Juny 2023 Rev. Criterios - pp. 65-81
ISSN: 0121-8670, ISSN Electrónico: 2256-1161
https://doi.org/10.31948/rev.criterios
Universidad Mariana, San Juan de Pasto, Nariño, Colombia.
2
To implement games
in reading situations as
a didactic strategy to
strengthen the reading
process of students
from 5-2.
Participant
Observation
Field diary
(Implementation
of the didactic
sequence of the
game in reading
situations).
Teacher
Students of class 5-2
3
Analyzing reading
development through
play
Participant
Observation
Didactic
sequence
Final self-
evaluation
Students of class 5-2
Main objective: to strengthen the reading process by using the game as a didactic strategy in
reading situations. Specic objectives: to identify reading situations with the didactic strategy of
the game and to analyze reading development through the game.
Results
After going through the dierent stages of the research, it is necessary to show the results obtained
from the analysis of the implementation of the game as a didactic strategy in reading situations;
for this purpose, it is necessary to solve the main question through the sub-questions posed based
on the specic objectives.
Strauss and Corbin (2002) make an analysis in relation to the collection of information, being
fundamental to the achievement of truthful and faithful results to reality, as a characteristic of
qualitative research:
Doing open coding is like pung together a jigsaw puzzle. The analyst has to organize, sort the pieces
by color (which oen requires nocing small dierences in hue), and build a picture by pung the
individual pieces back in place. (p. 242)
To obtain the results and their corresponding analysis, it was necessary to collect the information
by means of the initial and nal self-evaluation instruments, didactic sequence, and eld diaries;
the analysis was carried out using the microanalysis and open coding technique proposed by
Strauss and Corbin (2002), as well as the analysis technique of a word cloud generator.
Thus, the resolution of each of the sub-questions posed at the beginning of the research was
undertaken, taking as a basis the theories presented in the state of the art and in the theoretical
framework. The analysis took place in three moments or stages: 1) Diagnostic or preliminary
phase; 2) Project implementation or execution phase; 3) Evaluation or nal analysis phase.
What reading situations do students in class 5-2 need to know to strengthen the reading
process? The analysis for this question considered the objective of strengthening the reading
process, using the game as a didactic strategy that was achieved with the diagnosis in which the
students expressed their opinion about their tastes, interests, and predilection for certain types of
texts. This was the starting point for the development of the texts that would be presented in the
second phase of this research. Thus, after applying the instrument to the students, an exhaustive
analysis was made based on the microanalysis and open coding proposed by Strauss and Corbin
(2002) as well as feedback on the dierent reading situations; we continued with the development
The game: a didactic strategy to strengthen the reading process
74
Maira Esther Arrieta Mier
Juana Judith Mieles Palacín
Gustavo Adolfo González Roys
Revista Criterios - 30 (1) January-Juny 2023 Rev. Criterios - pp. 65-81
ISSN: 0121-8670, ISSN Electrónico: 2256-1161
https://doi.org/10.31948/rev.criterios
Universidad Mariana, San Juan de Pasto, Nariño, Colombia.
of the objectives, identifying the reading situations with the game strategy and with the analysis
of the reading development presented by the students in the dierent interventions proposed for
the study.
However, in the development of the analysis through the word generator called ‘Word Cloud’, as
shown in Figure 2, the preferences of the students were taken into consideration.
Figure 2
Word Cloud – Initial self-evaluation
Figure 2 shows the students’ preference for narrative texts, such as stories and legends; they
recall classic stories such as ‘Little Red Riding Hood’ and legends such as ‘La Patasola’. The word
‘play’ stands out, showing a preference for traditional games and the importance of sharing these
recreational activities with friends and classmates. With this last nding, it is important to note
the relevance of the game within this research and the students’ preferences towards this aspect,
since it gives them greater interest and motivation, all of which serve as a basis for determining
the reading situations that students in class 5-2 need to know to strengthen the reading process.
Following the theory of Strauss and Corbin (2002), some relevant categories emerged. One of them
is the textual typology, among which narrative literary texts stand out, of which legends and stories
are the students’ favorites. This served as the basis for two ludic activities in which narrative texts,
both stories and legends, were the main focus.
Another signicant category is ‘Reading comprehension’ and the students’ perception of the reading
processes throughout their lives; it is clear that they relate reading with learning and through it,
they have a source of knowledge; however, it is also clear that it is not one of their favorite activities
in their free time, perhaps because it is related to complex or academic processes, and not as a
leisure activity.
It was also observed that, through the questions posed, some students had problems understanding
what they were being asked, so the teacher had to intervene several times to clarify the questions,
which showed the diculty they have in interpreting texts and questions.
Another fundamental category was: ‘Socio-aective relationships’, in which the importance of
friendships and companionship is appreciated. There is evidence of greater enjoyment of activities
in the company, from academic to social activities, such as games. Here, again, the importance of
play at this age (9-11 years old) is observed, and how essential it is to share all kinds of experiences
with their peers, which has a signicant impact on their learning.
The game: a didactic strategy to strengthen the reading process
75
Maira Esther Arrieta Mier
Juana Judith Mieles Palacín
Gustavo Adolfo González Roys
Revista Criterios - 30 (1) January-Juny 2023 Rev. Criterios - pp. 65-81
ISSN: 0121-8670, ISSN Electrónico: 2256-1161
https://doi.org/10.31948/rev.criterios
Universidad Mariana, San Juan de Pasto, Nariño, Colombia.
What characterizes the implementation of the game to strengthen the reading process of
students in class 5-2? Continuing with the development of the objectives and the analysis, this
question was mediated by the impressions obtained from the eld diary, which constituted a key
piece in the implementation of the research. The didactic sequences where each of the activities
was planned served as a basis for determining the characteristics of the implementation of the
game, to strengthen the students’ reading process. For this process, the microanalysis and open
coding proposed by Strauss and Corbin (2002) were again taken into account. On the other hand,
it was possible to evidence the approach of the categories that emerged in the research in the
descriptive matrix, where each situation and category was exhaustively analyzed.
Figure 3
Categories emerging from the eld diary
Reading. In the rst sessions of the research, students showed diculty in intonation and
punctuation when reading, which was evidenced and reected in the eld diary. It should be noted
that the teacher’s management is key once they begin to read, when they should be taught to read
as it should be, with the appropriate tone of voice that allows them to understand the message. The
diculty was also observed when reading mentally. It can be armed that the games presented
helped them to strengthen their reading process since there were several moments for reading:
1. First reading of recognition of the text.
2. Specic reading to prepare for the game.
3. Final reading to be able to nd specic details of the text and answer comprehension
questions.
The game: a didactic strategy to strengthen the reading process
76
Maira Esther Arrieta Mier
Juana Judith Mieles Palacín
Gustavo Adolfo González Roys
Revista Criterios - 30 (1) January-Juny 2023 Rev. Criterios - pp. 65-81
ISSN: 0121-8670, ISSN Electrónico: 2256-1161
https://doi.org/10.31948/rev.criterios
Universidad Mariana, San Juan de Pasto, Nariño, Colombia.
In the rst part of the sessions, students’
confusion and diculty in identifying and
dierentiating some types of texts, such as
narrative, expository, and advertising, as well
as establishing concepts related to literature,
could be noticed, and although they recognized
a narrative text, it was dicult for them to
dene its characteristics, and only under the
teacher’s guidance, they could dene them. On
the contrary, they showed strength in identifying
instructive, descriptive, and journalistic texts.
Given the diculties in recognizing each type
of text at the beginning of the session, the
teacher decided to write each of the text types
on one side of the board to facilitate the activity.
Students had diculty remembering and
relating the words ‘expository’ and ‘biography’;
they were confused and did not respond.
The games worked on in this rst part allowed
us to see the students’ shortcomings in
understanding a text, either because they were
unable to determine the position of an author
(critical level) or because they inferred ideas
that were not explicit in the text (inferential
level). In this regard, it should be remembered
what Moreno et al. (2010) expressed that
the inferential level highlights the agility in
lateral displacements, classication operations,
and seriation with a systemic and syntactic
approach; as for the critical level, they highlight
a characteristic, problem solving, creation of
arguments, decoding of codes.
In the development of the second part of the
implementation, the students showed a great
facility for the comprehension and resolution
of questions in narrative, informative, and
instructive texts. This allows us to conclude
that, although they signicantly improved their
comprehension of the dierent types of texts, it
is still dicult for them to give a clear concept
of what they know, even when they have the
ideas and the learning of the text.
At the end of the second part of the sessions,
the students showed much more condence in
reading (in the rst sessions they had to be
chosen to read; in the last sessions, they all
raised their hands to participate in the reading).
It could also be seen that reading aloud
was especially revealing for them to better
understand the texts; a slight improvement in
mental reading was observed since they were
able to do it with better concentration and
without making so many sounds while reading.
Evaluation. In this space, students had the
opportunity to evaluate their peers, putting
into practice the hetero-evaluation, which
served as a strategy to assess the dierent
roles played by them. Thus, in this exercise,
it was proposed to provide the stimulus of
increasing tenths in the grade, as a means of
evaluation. During the second part, the process
was more constant and the students continued
to be a fundamental part; they worked on their
capacity for analysis, not only of what was done
by their classmates but also at the moment of
evaluating themselves.
Teacher management. During this category,
the role of the teacher was key at the time of
directing the dierent sessions of the research,
since she served as a guide to clarify doubts in
the moments of confusion of the students in
the face of the questions that arose. In many
moments of the sessions in this rst part, it
could be observed that the students were more
fearful of participating or expressing their ideas;
hence the relevance of her role in motivating
them.
Unlike the rst part of the sessions, in the
second part, the teacher’s participation was
less, since the students’ participation increased
considerably. Her role became, then, to be a
motivator and guide, to clarify or conclude the
ideas given by the children.
Students’ motivation and interest. In
this rst category of analysis, throughout
the dierent sessions, the students of class
5-2 were attentive and open to the idea of
implementing this research, since when we
mentioned that it was based on games, they
felt motivated and expectant. Motivation and
interest were also evident in all the games
presented, especially in those where they had
role-playing games such as ‘Master Chef’ or
‘YouTubers’. The activities they remembered
The game: a didactic strategy to strengthen the reading process
77
Maira Esther Arrieta Mier
Juana Judith Mieles Palacín
Gustavo Adolfo González Roys
Revista Criterios - 30 (1) January-Juny 2023 Rev. Criterios - pp. 65-81
ISSN: 0121-8670, ISSN Electrónico: 2256-1161
https://doi.org/10.31948/rev.criterios
Universidad Mariana, San Juan de Pasto, Nariño, Colombia.
the best and therefore enjoyed the most were
the ones they worked on in the second part of
the sessions.
Student participation. In the rst part and
session of the research, student interventions
were scarce, but they increased signicantly
as the sessions progressed, which went hand
in hand with the comprehension process, since
the more they understood the texts, the more
they participated.
Once the second part of the implementation
was completed, it was possible to observe
greater participation and motivation than in the
previous sessions, mainly because of the type
of texts worked on: instructive, narrative, and
journalistic that attracted their attention. It can
also be said that this personal motivation for this
type of texts made them feel more condent
to express their opinions and feelings about
the whole process that was carried out, which
made their participation increase signicantly.
How is the reading process developed
through games in reading situations
as a didactic strategy? The analysis of
this question was mediated by the answers
obtained in the nal self-evaluation, in which
the students expressed their opinion about
their tastes, interests, and preferences
for certain types of texts. Thus, after the
application of the self-assessment instrument,
a thorough analysis was carried out, based on
the microanalysis and open coding proposed
by Strauss and Corbin (2002). Likewise, in the
last session, feedback on the dierent reading
situations and an exercise to identify the types
of texts (instructional, journalistic, expository,
narrative, descriptive) expressed in the didactic
sequence were carried out to verify how much
they had learned.
The above served as a basis for determining
the impact of learning on students; at the
same time, it served as a fundamental basis for
strengthening the reading process, resulting in
the following categories and ndings:
Text Typology. At the end of the research, it
can be proved that the students of course 5-2
better assimilated the dierent types of texts,
identifying more precisely their characteristics,
showing a preference for narrative texts as
well as for the type of journalistic informative
text. It should be noted that in this reading
situation, they played the game ‘YouTubers in
action’, which caught their attention and allowed
them to better understand and interpret the
message of the texts presented. An interest in
the instructional texts, which were worked on in
a session through cooking recipes, where they
had the opportunity to use costumes related to
the topic, made them feel very motivated and
happy. Thus, when expressing their preferences
for the type of texts, several students chose the
instructional texts because they were attracted
by the dynamics of the game, in addition to being
familiar with the context of this type of text.
Reading. The above statements suggest that
the reading process was strengthened by the
didactic strategy of the proposed game. Within
the framework of the research, the students of
course 5-2 were satised with the activities and
there was a general perception of improvement
in their concentration and reading skills.
It can be assured that they found reading a
conspicuous activity to do in their free time,
in addition to the other activities they usually
develop.
Reading aloud was a strategy that was used
throughout the implementation, and it
attracted more and more of their attention; the
students’ perception at the end of the sessions
was one of condence and security in doing it,
and it gave them all the opportunity to put it
into practice. The fact of working with a small
number of students allowed each one to live
the experience several times and to hear the
recommendations for improving reading skills.
Reading Comprehension. The perception of
the students regarding their comprehension
process of the dierent texts presented in the
research was, for the most part, that their ability
to analyze and interpret the texts improved.
Their opinion about reading, compared to the
one they had before the research, improved
because the didactic strategy used (the game)
served as an invigorating element of the reading
process and allowed them to perceive that their
communicative skills improved.
The game: a didactic strategy to strengthen the reading process
78
Maira Esther Arrieta Mier
Juana Judith Mieles Palacín
Gustavo Adolfo González Roys
Revista Criterios - 30 (1) January-Juny 2023 Rev. Criterios - pp. 65-81
ISSN: 0121-8670, ISSN Electrónico: 2256-1161
https://doi.org/10.31948/rev.criterios
Universidad Mariana, San Juan de Pasto, Nariño, Colombia.
Another aspect to be considered in this
category is the cooperative learning that took
place among all the participants in interpreting
and later solving the questions inherent in each
text; when one of them answered a question,
the others gave their opinion on the answer
and made their own contributions. In this
way, a space was created in which everyone
collaborated in learning, which at the same time
increased the level of reading comprehension.
Socio-aective relations. It can be armed
that socio-aective relationships play a
transcendental role in the process of students’
reading skills since it is in the game where
they nd the maximum opportunity to interact
with each of their peers and, at the same time,
through shared knowledge is produced, where
feedback and listening to their peers is a key
part of the process. The nal self-evaluation
shows how much the students value the fact
that they have been able to share each of the
games and reading situations with their peers,
as it has helped them to deepen and improve
their knowledge.
In addition, it is important to mention that
although the students were in the midst of a
health crisis and were physically distant, this
did not prevent them from strengthening their
interpersonal relationships with their peers,
nor did it prevent them from fully enjoying
each of the proposed activities. Thus, the fact
of sharing each of the activities in person with
their peers, rather than virtually, allowed them
to better assimilate the knowledge, as there
was a clear motivation in the fact of being able
to be together.
Playfulness. Although the reading skills of
each student were strengthened during the
process of conducting the research, it is also
necessary to remember the importance of the
game as a didactic strategy that allowed the
results in the process. In the same context, the
students perceived the games as a new and
non-traditional way of learning.
Motivation and interest. From the evidence
obtained in the nal self-evaluation, it can be
observed that the students of 5-2 showed a
growing interest between the rst and the last
activity, mainly based on their motivation in
each of the proposed games, such as ‘Youtubers
in action’ and ‘Play to be Master Chef’, which
strongly captured their attention and increased
their interest and understanding of the topics.
Regarding the students’ perception of reading
now, compared to the one they had at the
beginning of the research, it can be armed that
their motivation and interest have improved,
and they have found in the reading process
an additional way to entertain themselves and
learn at the same time.
Discussion
What reading situations do students of 5-2
need to know to strengthen the reading
process? In the rst part of the ndings and
the implementation of the data collection
instruments, the testimony provided by the self-
evaluation regarding the preferences and tastes
of each of the research subjects was relevant
because it provided a starting point within the
framework of this study. Thus, categories such
as play, reading, comprehension, and socio-
aective relationships were key within this
analysis.
Among the reading situations that have
attracted the most attention from students at
this stage are narrative texts. In this regard,
Solé (1998) clearly shows their dierences and
characteristics, pointing out that the narrative
text “presupposes a chronological development
and aims to explain events in a given order”
(p. 15); among them, we can highlight stories,
legends, novels, fables, etc.
On the other hand, it is necessary to ensure
that play is one of the main interests of
students of school age, having it as one of their
main references when interacting with their
environment. In this regard, it is necessary to
remember Aquino and Sanchez (1999), who
emphasize the importance of play, expressing
that “it is fundamental for an adequate and
normal development of the child; therefore,
it must be present in their daily activities”
(p. 64). Thus, it can be seen how the game
was used as a didactic strategy to foster in
the students a greater interest in reading
processes, given their importance at this stage
of their lives, and, at the same time, it brought
about an improvement in the processes of
comprehension and interpretation of texts at
the literal, inferential and contextual levels.
The game: a didactic strategy to strengthen the reading process
79
Maira Esther Arrieta Mier
Juana Judith Mieles Palacín
Gustavo Adolfo González Roys
Revista Criterios - 30 (1) January-Juny 2023 Rev. Criterios - pp. 65-81
ISSN: 0121-8670, ISSN Electrónico: 2256-1161
https://doi.org/10.31948/rev.criterios
Universidad Mariana, San Juan de Pasto, Nariño, Colombia.
Likewise, “respect for their desire to play,
invent, and create is one of the fundamental
elements from which any education based on
respect for the interests and characteristics
of the child must start” (Aquino and Sanchez,
1999, p. 64), so the students of course 5-2
had as a basis the various activities presented
to have the opportunity to interact with other
classmates and rearm the socio-aective
relationships with them through play and the
established didactics.
What characterizes the implementation
of the game to strengthen the reading
process of students of 5-2? During this
phase of data collection, through the eld diary,
the teacher recorded each of the events that
took place in the classroom, whose students’
impressions of each of the proposed activities
were a fundamental piece of the research
exercise since, as Bonilla-Castro and Rodriguez
(2005) argue, “the eld diary can be a key
resource that allows the researcher to have
control over the process of scientic inquiry”
(p. 244). Thus, important categories such as
reading, motivation, student participation, and
comprehension emerged as a result of these
research records.
It is important to emphasize that the reading
process of the students of course 5-2 had a
growing development throughout this research,
because although in the rst sessions, they
were self-conscious and less participative,
with each session they felt more condent to
read aloud and much more familiar with the
interpretation of the texts, as evidenced by the
correct answers and uent readings.
Given this aspect, it is worth recalling
Barberousse-Alfonso and Vargas-Dengo
(2017), who express that:
Reading favors the creation of complex
thought structures for learning, language,
and communication. [...] one can discover
the world, reect and build a critical spirit to
play, expand the vocabulary, learn to think;
all reasons that justify the formation of the
habit of reading. (p. 130)
Thus, it can be armed that the students of
course 5-2 found in reading an additional space to
be able to communicate with their environment
(classmates, teachers, family), and to better
understand the world around them, through the
dierent types of texts. By nding a relationship
between the texts read and their context, they
were able to interpret them and assume reading
with much less diculty.
The process of comprehension and interpretation
of texts is a fundamental part of the results
shown by each of the students in course 5-2.
As could be observed in the analysis of results,
they showed diculties (especially in the rst
sessions) when interpreting at the inferential
and contextual levels, but not at the literal
level, where they showed great appropriation
of knowledge. Thus, Moreno et al. (2010)
refer to reading at textual, intertextual, and
contextual levels. Regarding the textual level, it
is observed that comprehension occurs through
the literal and alludes to basic meanings, so it
was very easy for them to solve questions in
this sense.
However, the intertextual level responds to
literal thinking: operations of classication,
seriation, etc., and inter-thematic, and it is
here where students showed confusion in
some cases, especially at the beginning of
the research, since interpretation is not linear,
but requires looking beyond the established,
detailing and rereading paragraphs to obtain
an answer. In addition, there is the contextual
level, which represents a real challenge for fth-
grade students, since it is a critical level, where
the creation of arguments and the resolution
of problems from the text are sought; it was
here where the teacher had to guide them to
solve the questions of this type; without her
guidance, they would not have achieved the
objective of the question.
How is the reading process developed
through games in reading situations as
a didactic strategy? In the identication
of reading, it was possible to evidence the
development of the reading process advanced
by the students of course 5-2 where, through
their experiences in the academic and personal
process, it was necessary to use the instrument
of the nal diagnosis to analyze the development
of the categories of reading and play, which
represent the fundamental axis of the research,
which were highlighted by the students.
According to the results, it can be inferred that
reading is now perceived by students as a less
complex skill and more related to meaningful
The game: a didactic strategy to strengthen the reading process
80
Maira Esther Arrieta Mier
Juana Judith Mieles Palacín
Gustavo Adolfo González Roys
Revista Criterios - 30 (1) January-Juny 2023 Rev. Criterios - pp. 65-81
ISSN: 0121-8670, ISSN Electrónico: 2256-1161
https://doi.org/10.31948/rev.criterios
Universidad Mariana, San Juan de Pasto, Nariño, Colombia.
learning experiences, as a result of the incursion
of the didactic strategy. This rearms that
through reading we can discover the world,
reect, build, play, expand vocabulary, and learn
to think, which justies the formation of the
reading habit (Barberousse-Alfonso and Vargas-
Dengo, 2017). Consequently, the benets of
this practice in the life of the learners constitute
an important part of their development, and,
for this reason, the children of the course 5-2
managed to obtain, according to the results
of this research, a better appropriation of the
skills of the reading process.
Regarding the category, it should be
remembered that “it is also a learning tool
because it uses natural resources and materials
from the environment, which allow children to
promote their cognitive development through
the interaction they have with them” (Leyva-
Garzón, 2011, p. 87). Thus, the selection of
games for each of the situations is fundamental,
as they are an essential part of the process of
understanding and interpreting the dierent
texts presented in the implementation.
Likewise, the fact of sharing knowledge with
other students allowed a better appropriation of
it and reading was perceived not as a complex
process, but as accessible and facilitating
information.
Within this framework, it can be armed that
the results of the research point to highlighting
the didactic strategy of the game as a scenario
for learning, knowledge, social interaction,
and fun. It is necessary to remember that
“didactics considers the game as entertainment
that propitiates knowledge, at the same time
that produces satisfaction” (Minerva-Torres,
2002, p. 290); thus, the students of course 5-2
found in the game space to interact with their
classmates, but also a fundamental didactic tool
that allowed them to increase their knowledge
and improve their reading skills, in terms of
comprehension and interpretation.
It should be noted that the process of reading
comprehension in its literal, inferential, and
contextual levels, was strengthened through
the dierent activities presented since there
was interaction in various reading situations
that led students to analyze the texts and
interpret doubts at these levels. As for the
rst level, the process was reinforced by both
oral and written activities; the students were
condent and responded appropriately to each
of the questions. At the inferential level, the
process took them more time in each session,
since they had to reread paragraphs and make
relationships between ideas to interpret the
texts. At the contextual level, they had great
diculties, so the intervention of the teacher
was necessary to guide them through the text
and solve the questions posed. Given this, it is
necessary to ratify that the study signicantly
strengthened the reading process in the three
levels, in each of the children of 5-2 and, at the
same time, it meant a continuous improvement
to recognize and dierentiate reading situations
such as instructive, expository, narrative,
informative, journalistic texts, which were
immersed during this research.
Conclusions
It can be said that play has a dual purpose:
to promote cognitive abilities in children and
to become part of their integral, social, and
imaginative development. Nowadays, school
becomes a scenario for students to interact
with their surroundings through play and help
them to stimulate their knowledge of dierent
cognitive skills.
All reading situations are important since each
text carries with it a purpose and it is the reader
who must decode that message and understand
its intention. However, it is also clear how, in
the reading process, some levels or instants
are key at the moment of interpreting these
dierent types of texts or reading situations.
Under this understanding, it is possible to
highlight the importance of reading in school
life, which entails the intrinsic need to seek
innovative and motivating strategies on the part
of teachers to signicantly improve the reading
process. The game, then, becomes a possible
strategy, given its spontaneous nature and, at
the same time, a transformative learning tool
in the classroom.
Conict of interest
The authors of this article declare that they have
no conict of interest in the work presented.
The game: a didactic strategy to strengthen the reading process
81
Maira Esther Arrieta Mier
Juana Judith Mieles Palacín
Gustavo Adolfo González Roys
Revista Criterios - 30 (1) January-Juny 2023 Rev. Criterios - pp. 65-81
ISSN: 0121-8670, ISSN Electrónico: 2256-1161
https://doi.org/10.31948/rev.criterios
Universidad Mariana, San Juan de Pasto, Nariño, Colombia.
References
Aquino, F. & Sánchez, I. (1999). Some reections
on play and creativity from a constructivist point
of view. Tiempo de Educar, 1(2), 131-153.
Baquero, M. A. (2018). Didactic design to
potentiate reading comprehension through
dramatic play in grade 4-1 of the Rafael
Valle Meza Educational Institution, Mixta
3, Valledupar Cesar [Master’s Thesis,
Universidad Santo Tomás]. https://
repository.usta.edu.co/bitstream/
handle/11634/16415/2018mariabaquero.
pdf?sequence=1&isAllowed=
Barberousse-Alfonso, P. & Vargas-Dengo, M.
C. (2017). Encouraging reading and writing
at the Escuela Finca Guararí: a recreational-
creative experience from the project
‘Building an implementation proposal’ of
the Community Teachers Program. Revista
Electrónica Educare, 23(2), 128-142.
https://doi.org/10.15359/ree.23-2.7
Bonilla-Castro, E. y Rodríguez, P. (2005).
Beyond the Dilemma of Methods: Social
Science Research (3
rd
ed.). Universidad de
Los Andes y Grupo Editorial Norma.
Bucheli, F., Cabrera, N., & Moncayo, A. (2015).
The game as a strategy to improve reading
skills in sixth-grade students at the Municipal
Educational Institution INEM - Pasto
[Undergraduate Thesis, Universidad de
Nariño]. http://sired.udenar.edu.co/1386/
Castañeda, E. & Rosado, J. A. (2016).
Development of reading activity based on
ludic experiences [Specialization Thesis,
Fundación Universitaria Los Libertadores].
https://repository.libertadores.edu.co/
handle/11371/829
Colmenares, A. M. (2012). Participatory action
research: an integrative methodology of
knowledge and action. Voces y Silencios,
Revista Latinoamericana de Educación,
3(1), 102-115. https://doi.org/10.18175/
vys3.1.2012.0
Guerrero, J. A. (2019). What are learning
strategies? Denition, types, and examples.
https://docentesaldia.com/2019/12/15/
que-son-las-estrategias-de-aprendizaje-
denicion-tipos-y-ejemplos
Guba, E. G. & Lincoln, Y. S. (2002). Competing
paradigms in qualitative research. In
Denman, C. and Haro, J. A. (Comp.),
Around the corners. Anthology of Qualitative
Methods in Social Research (pp. 113-145).
Editorial El Colegio de Sonora.
Hernández, R., Fernández, C., & Baptista, P.
(2014). Research Methodology (6
th
ed.).
McGraw-Hill / Interamericana Editores, S.A.
de C.V.
Latorre, A. (2005). Action research. Knowing
and changing educational practice (3
rd
ed.).
Editorial Graó, de IRIF, S.L.
Leyva-Garzón, A. M. (2011). The game as
a didactic strategy in early childhood
education [Undergraduate Thesis, Ponticia
Universidad Javeriana]. https://repository.
javeriana.edu.co/handle/10554/6693
Minerva-Torres, C. (2002). The game: an
important strategy. Educere, 6(19), 289-296.
Minerva-Torres, C. (2007). Games as a
learning strategy in the classroom.
http://www.saber.ula.ve/bitstream/
handle/123456789/16668/
juego_aprendizaje.
DE78B6D58EFA42A?sequence=1
Moreno, J. A., Ayala, R., Díaz, J. C., &
Vásquez, C. A. (2010). Reading practices:
comprehension and assessment. Trends,
status, and projections. Forma y Función,
23(1), 145-175.
Santiesteban, E. & Velázquez, K. M. (2012).
Reading comprehension from a didactic-
cognitive point of view. Did@scalia, Didáctica
y Educación, 3(1), 103-110.
Solé, I. (1998). Reading strategies (8th ed.).
Editorial Graó.
Strauss, A. & Corbin, J. (2002). Basis of
qualitative research. Techniques and
procedures to develop grounded theory.
Editorial Universidad de Antioquia.
Valencia, C. P. & Osorio, D. A. (2011). Strategies
to promote the taste and habit of reading in the
rst cycle [Undergraduate Thesis, Universidad
Libre]. https://repository.unilibre.edu.co/
bitstream/handle/10901/6039/TESIS%20
IMPRIMIR.pdf
Contribution
All authors participated in the preparation of
the manuscript, read and approved it.